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–GRAPH - Art exhibition on Feral File

Curator’s Note

Casey REAS avatar

Casey REAS

30 November 2021

Plotting the Course

When I created my first plotter drawing in 2015, it was a personal revelation. Fifteen years earlier, when I had just started translating my code systems into drawings on paper, I didn’t even know what a plotter was. In 2006, I saw my first historical plotter drawings at the Sonic Acts: The Anthology of Computer Art exhibition in Amsterdam and I was shocked by the material quality of the drawings. The wide range of papers and colors felt nothing like the generative drawings I had seen before. At that moment, I felt the constraints of relying on the limited papers prepared for printing and the pigments required for contemporary printers. Compared to the deep world of inks, paints, and the huge variety of papers that can be used with plotters, most printers require inks and papers that are only available in a very narrow range.
When I created my first plotter drawing in 2015, it was a personal revelation. Fifteen years earlier, when I had just started translating my code systems into drawings on paper, I didn’t even know what a plotter was. In 2006, I saw my first historical plotter drawings at the Sonic Acts: The Anthology of Computer Art exhibition in Amsterdam and I was shocked by the material quality of the drawings. The wide range of papers and colors felt nothing like the generative drawings I had seen before. At that moment, I felt the constraints of relying on the limited papers prepared for printing and the pigments required for contemporary printers. Compared to the deep world of inks, paints, and the huge variety of papers that can be used with plotters, most printers require inks and papers that are only available in a very narrow range. A plotter drawing is a physical drawing created with a mechanical drawing machine. Plotters were created by industry to automate precise technical drawings, but were soon co-opted by artists in order to explore new ways of creating drawings. They range from a two-ton ZUSE Graphomat Z64 from the 1960s to a four-feet tall HP 7580 from the 1980s to an AxiDraw from the 2000s, which is compact enough to fit nicely on a small table. Before high-resolution printers and computers with screens, plotters were the primary way that code became drawings. When the endeavor of creating drawings with plotters began over 50 years ago, computers were incredibly different from today. Artists would start coding by making diagrams on paper, then they would encode their instructions onto physical cards that would be inserted into a room-sized computing machine. Today, we get immediate visual feedback by typing directly into a text editor and seeing the result on screen as we work. Back then, the first time the artist saw the result of their code, their drawing, was after it had been plotted by a large, mechanical drawing machine. In 1965, the first plotter drawings were shown in exhibitions at the Howard Wise Gallery in New York and Galerie Wendelin Niedlich in Stuttgart. These exhibitions had little international impact at the time, but new artists continued to discover and use plotters for their work throughout the 1970s and 1980s, until new kinds of printers took over. Artists working with plotters never went away, and in recent years there’s been a renewed interest in the practice. In the years that followed my own introduction to plotters, I was fortunate to meet some of the pioneer artists working with code and plotters while we shared walls in group exhibitions. It was through meeting artists like Manfred Mohr, Frieder Nake, Jean-Pierre Hébert, Mark Wilson, and Colette Bangert, and spending time with their drawings, that I learned the craft. I was in Roman Verostko’s studio in Minneapolis in 2015 when I discovered more about the material possibilities of working with plotters. Rather than working with colors “out of the bottle,” Roman mixes his own colors to create his vibrant work. Bottles of ink in Roman Verostko’s studio in Minneapolis in 2015. Photo by Casey Reas. When I made my first plotter drawings, I can say without exaggeration that it completely transformed my understanding of the history of computer-generated drawings. Before, I had vaguely understood how they were created, but now I felt their production in detail. This method of creation is fundamentally different from anything that I had done. Each drawing is truly unique and is often the result of careful physical adjustments and extreme patience. In contrast to a software “undo,” twelve hours of work with a plotter can be destroyed by a pen leak or errant line. In my personal experience, this often happens! Unlike at the origins of artists working with plotters, using a plotter to create images from code today is one decision to make among many others. Making plotter drawings is difficult and wonderful, and the artists in –GRAPH are passionate about this medium. These artists all share a love of working with visual systems and writing code, and transforming how the code is rendered through drawing machines. Each of the six artists in –GRAPH have created one software artwork that creates 30 unique physical drawings. Each drawing in this exhibition is a 1/1 artwork, meaning only one will ever be created. Along with each of these unique drawings, there are millions of other compositions that are embedded in the software that can be viewed through an interface created by each artist. — Casey Reas, November 2021

(The illusion of) depth of knowledge by Aleksandra Jovanić

Aleksandra Jovanić

(The illusion of) depth of knowledge

Series of 30 works

CHERTI by Iskra Velitchkova

Iskra Velitchkova

CHERTI

Series of 30 works

Chaos Blocks by James Merrill

James Merrill

Chaos Blocks

Series of 30 works

Umwelt by Julien Gachadoat

Julien Gachadoat

Umwelt

Series of 30 works

Endless Monologue by Licia He

Licia He

Endless Monologue

Series of 30 works

F(l)ight by Tyler Hobbs

Tyler Hobbs

F(l)ight

Series of 30 works

–GRAPH smart contract:ethereum