{"access_artwork_files":"With proof of purchase, access to complete artwork and supplemental material is granted through creating an account on feralfile.com or Feral File’s official web address at the time of purchase. Files are redundantly stored on IPFS. If the official Feral File domain is no longer accessible or active, contact the present-day custodian of Feral File’s archive, the artist studio, or artist estate.","artist":"Keiken \u0026 Gabriel Massan","artwork_index":9,"artwork_name":"#10","attributes":[],"collection_name":"Uxkme / Morphogenic Angels: I know who I am, although I have forgotten who I am by Keiken \u0026 Gabriel Massan","collection_uuid":"31452a50-518f-4620-9973-8f16da2fe57c","creator":"0x8C0Af7CbAfC21E2D2a10ddc61075B8838cf2D3d3","description":"_Uxkme_ (which means “old woman” in Téenek) is part of _Omoiyari_, a collaborative artwork made by the artist collective Keiken and Gabriel Massan. First displayed around the busy streets of Soho in Central London at The Photographers Gallery (2022), the posters in this series encouraged passers-by to explore a speculative world by encountering some of its inhabitants.\n\n_Omoiyari_ translates as compassion in Japanese. Each poster in the series features a slogan in the style of an advert. When positioned in busy, retail-driven areas, these expressions of love, tenderness, and infinite possibility inspire us to challenge and expand the pre-existing structures and limitations of our reality. They subvert the idea that adverts sell desires, and instead examine the depths and complexities of being a spirit within a body.\n\nIn this work, Uxkme—a fragile avatar trapped in the thick gel of time—struggles to remember themselves while maintaining the muscle memory of their spirit. To practice compassion, one must be a student of the invisible.","exhibition_info":{"note":"By enabling players to transcend lived reality, video games have a distinctive power. Through meticulous worldbuilding, intricate character development, and multiplayer camaraderie, they foster mental, emotional, and interpersonal conditions that go beyond pure entertainment. Video games may even enable players to obtain something akin to spirituality.\u003cbr\u003e\u003cbr\u003eThe passage from play to what we might call _console spirituality_ frees individuals from the laws of physics, and from the expectations of society. As virtual Promised Lands, the worlds in video games allow players to enter alternative realms that provide speculative visions for how life on Earth (or beyond) could be, showing players that there is another, more thrilling and fulfilling way to exist. In these worlds, individuals can experiment with identity, and even ascend to “truer” versions of themselves. Through worldbuilding, fantasy and technostalgia work in opposition to the slick, sanitized, and unquenchable accelerationism of our current technological reality. Crucially, video games can achieve a virtual universe where current hegemonic systems are turned on their head, and artists get to set the laws of the land.\u003cbr\u003e\u003cbr\u003eIn _Console Spirituality_, five artists take influence from the world of video games to glitch existing systems, experiment with game logic, and render new deities. Taken together, the works present divine visions of video game-powered worldbuilding.\u003cbr\u003e\u003cbr\u003eStructured like a quest, _Console Spirituality_ unfolds in four levels—from the underground maze of _Dungeoneer_, to the drifting plains of _Data Pilgrims_, the fractured heavens of _Angelcores \u0026 Heavenly Sprites_, and finally, the transcendent realm of _Omoiyari_. Each stage deepens the viewer’s journey, offering a symbolic ascent toward virtual enlightenment.\u003cbr\u003e\u003cbr\u003eIn his series _Dungeoneer_, John Provencher experiments with gaming systems and logic. Playing upon the popular internet meme, “Can it run Doom?”, the artist creates a generative experience through which collectors can acquire a unique piece that includes a custom map for a Doom dungeon, donned with a skin that displays the collector’s minted artwork. Dungeoneer not only recalls one of the most beloved games in all of gaming history, but, through its blend of gamified collecting and exhibiting, also challenges typical notions of exhibition making, all while activating the tensions of active versus passive viewership.\u003cbr\u003e\u003cbr\u003e_Data Pilgrims_ is a series by Emi Kusano that explores digital spirituality through mythological pilgrimages, created in collaboration with AI. In these works, anonymous wanderers journey through contemplative fantastical realms, sometimes in the presence of spirit animals and deities. The atmosphere of the series echoes the aesthetics of walking simulators, i.e. games centered on slow exploration and environmental interaction, where the gameplay itself feels like a procession or ritual. Just as in walking sims, there is no notion of “winning” or “losing” in this world. Instead, all that matters is the space that is provided for reflection, offering a spiritual moment of meditation in the virtual realm—adorned with algorithmic glitches, fragmented landscapes, and prayer reimagined through code.\u003cbr\u003e\u003cbr\u003eIn _Angelcores \u0026 Heavenly Sprites_, Sabato Visconti seeks the angelic through glitch by embarking on a quest through retro console games like _ActRaiser_, _Legendary Wings_, _Spiritual Warfare_, _Chubby Cherub_, and _Wings of Wor_. In these works, artefacts from the glitching process become divine signs (or omens), and game dialogue is scrambled to become cryptic tongue. _Angelcores \u0026 Heavenly Sprites_ connects ideas from works such as Legacy Russell’s _Glitch Feminism_, Bo Ruberg’s concept of “playing to lose,” and Rosa Menkmann’s \"Glitch Studies Manifesto.” Visconti’s works also reference the gaming community’s history of modding and hacking to produce a commentary upon glitch’s longstanding position as a means of queering technology and critiquing hegemony, all in the interest of seeking alternative ways of being.\u003cbr\u003e\u003cbr\u003eKeiken and Gabriel Massan contribute two works from their collaborative series _Omoiyari_. The first, _Uxkme / Morphogenic Angels: I know who I am, although I have forgotten who I am_, features Uxkme, a delicate avatar suspended in time, who is struggling to recall their sense of self while holding onto the muscle memory of their spirit. The second, _Xibam / Eternal Nurture: Sometimes my spirit runs away from me_, introduces Xibam, a nurturing sibling spirit who is aware of moments when their essence feels distant. Originally shown on the streets of Soho in London at The Photographers’ Gallery (2022), the works appear as AR posters in the style of video game ads. And yet, _Omoiyari_ subverts the aesthetics of commercialism and instead delivers subtle messages that use the language of desire to reflect on spirit, memory, and care. Drawing from the Japanese concept of _omoiyari_ (compassion), the series invites viewers to imagine a speculative world where tenderness challenges the boundaries of lived, politico-economic realities.\u003cbr\u003e\u003cbr\u003eTogether, the works in _Console Spirituality_ defy reality to evangelize a speculative (enlightened?) way of being. They are also a testament to the deep, emotional connections people can develop with and through video games. Using worldbuilding techniques to include viewers in their artworks as both active agents and NPCs, the artists in _Console Spirituality_ take cues from games to deepen the relationship between artwork and viewer. By playing (and consequently implicating themselves in) the artwork, viewers are absorbed into these artists’ worlds, and are ultimately prompted to contemplate and pursue their own virtual nirvana.","note_title":"Render Heaven: Video Game Art and Console Spirituality"},"external_url":"https://feralfile.com/series/31452a50-518f-4620-9973-8f16da2fe57c","id":"29919155492698187126531232456323148759057791663783576338797872692112814622409","image":"https://ipfs.feralfile.com/ipfs/QmTBUJG1mVvZD9GXURCDA65YFNNzQuePM8y2pYdsEmPUVX?","medium":"image","metadata_version":"v1","name":"Uxkme / Morphogenic Angels: I know who I am, although I have forgotten who I am #10","royalties":{"decimals":4,"shares":{"0x080FEB125bA730D6D12789B6AAAB01f4E31D8Bd1":250,"0x8C0Af7CbAfC21E2D2a10ddc61075B8838cf2D3d3":750,"0xe74a09d69b838d9566ff3227d2f0c50b97ef7bdd":0}},"series_id":"0x614d5475FE81ef4b6Dd8093b5C73EfEEE03167e0-3","symbols":"FERALFILE","timestamp":"2025-06-23 07:47:10.118910135 +0000 UTC m=+588.672014088"}